Recently, I’ve added homeschooling The Spawn to the list of what I already do. Blog, write books, teach, run two small businesses and keeping a house clean, the yard mowed, and my family fed. As an introvert who works from home, it’s easy to realize you no longer leave the house and are talking to yourself way more than is healthy. Thus, I’ve been on a mission to break some patterns and do what might scare me (talking to other people in person).
Btw, writers don’t count.
Welcome to Nerd Land
In the spirit of this “Doing Stuff Differently” I joined some friends for a monthly game of Dungeons and Dragons, and took Hubby as a
hostage teammate. I hadn’t played D&D since I was in high school so there is a learning curve. But one thing that struck me is how being an author had changed my perspective. The first duty I had was to choose and create characters for me and Hubby.
When I looked at who was playing what, I spotted a big problem. The existing party was far too homogenous, so the only real conflict was going to come from whatever bad creatures they happened to fight. What did I do? My writer’s mantra.
THROW A ROCK IN IT.
Instead of playing a ranger as I always had, I chose a Kender (Halfling). Kenders are loved and despised. They are tiny and childlike and have an affinity for anything shiny (yeah, it fits). They can pick locks, spot and disarm traps, and they have boundless curiosity paired with sticky fingers and that can land them in hot water.
Since Kenders place no material value on anything, stealing to them is more…”borrowing.” Also, they have no social filters and say whatever they’re thinking. One of their strongest powers in a fight is “the taunt.” They can get the enemy so riled, bad guys don’t think clearly and make mistakes. They are a chaotic good character, emphasis on the chaotic.
Now pair this Kender with Hubby who is a Lawful Good Paladin. BOOM!
Hey, I only “borrowed” his sword. Was totally going to give it back *rolls eyes*.
But what was interesting about our first game with the other party members, is that they all groaned and wanted roasted Kender. Apparently a Kender played poorly is simply a pain in the a$$. Like any D&D character, it is up to the person playing the role to breathe in life and to dig below the surface and harness strengths and weaknesses. By the end of the game, everyone (including the barbarian) was yelling to the Kender for help.
***My name is Idgy Thistletuft—or IT for short😀 .
Case In Point
For instance, Kenders are fearless in regards to their own lives. Instead of staying with the party, I decided to run off and climb a tree. Very popular move when everyone was “strategizing.” Ah, but once up in the tree, I spotted enemies over the rise. I used the powers of taunting to draw the orcs and goblins all to the base of said shiny tree and then FOCUS their anger on me…then the party had an easier time defeating them.
Also, Hubby being a Paladin added even more conflict. Our mage put the goblins to sleep, but a Paladin will never kill an enemy (even an orc) who is helpless and will actively stop others from doing harm to a helpless foe. It isn’t “noble”…so we used me to distract Hubby while others whacked sleeping orcs.
But the game was FAR more fun, since now the conflict was being generated within the party itself. Each character is guided by a code, a background and a personality. When those conflict? Fun times!
Why do I mention D&D? Because I believe Dungeons & Dragons ™ offers a litmus that is HIGHLY useful in creating great characters.
When I used to run writing groups, I would challenge participants to explore their character’s alignment which is basically a way to categorize a character’s moral and ethical perspectives in relation to the greater societal framework. The Advanced Dungeons & Dragons 2nd Edition Player’s Handbook. TSR, Inc. breaks down character alignments into the following:
Lawful Good Neutral Good Chaotic Good
Lawful Neutral Neutral Chaotic Neutral
Lawful Evil Neutral Evil Chaotic Evil
These nine classifications are used to help determine how a character will act (or react) in any given circumstance.
***And, yes, my fellow nerds, I know they have since whittled this list to five, but the original classification system, I feel, is more useful for crafting characters. So delete your e-mail correcting me. Or add some wisdom in the comments.
We as writers are tasked with creating characters that can easily be mistaken for living breathing people. In order to do this, we have to develop “people” who act in ways consistent with their backgrounds, experiences and beliefs. In other words, we must assign “alignment.”
Also, most of our conflict will not come from the core antagonist, rather it will come from allies and those closest. Anyone who’s ever been to a family reunion or been forced to do a group project knows I’m correct.
In our novel? If too many allies are agreeing? Something is wrong.
Back to Dungeons and Dragons
Each D&D alignment is associated with an archetype which we see reflected in literary examples.
“Saintly” or “Crusader” alignment. A Lawful Good character typically acts with compassion, and always with honor and a sense of duty. Lawful Good characters, especially paladins (knights), may sometimes find themselves faced with the dilemma of whether to obey law or good when the two conflict – for example, upholding a sworn oath when it would lead innocents to come to harm – or conflicts between two orders, such as between their religious law and the law of the local ruler.
Literary Examples—Superman, Joan of Arc, Olivia from Law & Order.
Neutral Good is known as the “Benefactor” alignment. A Neutral Good character is guided by his conscience and typically acts altruistically, without regard for or against Lawful precepts such as rules or tradition. A Neutral Good character has no problems with co-operating with lawful officials, but does not feel beholden to them. In the event that doing the right thing requires the bending or breaking of rules, they do not suffer the same inner conflict that a Lawful Good character would. A doctor who treats soldiers from both sides in a war could be considered Neutral Good.
Literary Examples—Zorro, Spiderman, Elliot from Law and Order.
Chaotic Good is known as the “Beatific,” “Rebel,” or “Cynic” alignment. A Chaotic Good character favors change for a greater good, disdains bureaucratic organizations that get in the way of social improvement, and places a high value on personal freedom, not only for oneself, but for others as well. They always intend to do the right thing, but their methods are generally disorganized and often out of alignment with the rest of society. They have no use for those who would try to push them around and tell them what to do.
While they do not have evil intentions, they often do bad things (even if they do not necessarily enjoy doing these things) to people who are, in their opinion, bad people if it benefits their goal of achieving a greater good.
Literary Examples—Starbuckfrom Battlestar Galactica , Malcolm Reynolds from Firefly, and Robin Hood
Lawful Neutral is called the “Judge” or “Disciplined” alignment. A Lawful Neutral character typically believes strongly in Lawful concepts such as honor, order, rules and tradition, and often follows a personal code. A Lawful Neutral society would typically enforce strict laws to maintain social order, and place a high value on traditions and historical precedent. Examples of Lawful Neutral characters might include a soldier who always follows orders, a judge or enforcer who adheres mercilessly to the word of the law, a disciplined monk, or a cowardly commoner.
Characters of this alignment are neutral with regard to good and evil. This does not mean that Lawful Neutral characters are amoral or immoral, or do not have a moral compass; but simply that their moral considerations come a distant second to what their code, tradition or law dictates. They typically have a strong ethical code, but it is primarily guided by their system of belief, not by a commitment to good or evil.
Literary Examples—James Bond & Odysseus.
Neutral alignment, also referred to as True Neutral or Neutral Neutral, is called the “Undecided” or “Nature’s” alignment. This alignment represents Neutral on both axes, and tends not to feel strongly towards any alignment. A farmer whose primary overriding concern is to feed his family is of this alignment. Most animals, lacking the capacity for moral judgment, are of this alignment. Many roguish characters who play all sides to suit themselves are also of this alignment.
Some Neutral characters, rather than feeling undecided, are committed to a balance between the alignments. They may see good, evil, law and chaos as simply prejudices and dangerous extremes.
Literary Examples—Lara Croft & Han Solo.
Chaotic Neutral is called the “Anarchist” or “Free Spirit” alignment. A character of this alignment is an individualist who follows his or her own heart, and generally shirks rules and traditions. Good and Evil come a distant second to their need for personal freedom, and the only reliable thing about them is how totally unreliable they are.
They typically act out of self-interest, but do not specifically enjoy seeing others suffer. Many free-spirited adventurers are of this alignment. Alternatively there are madmen whose actions are chaotic, but are not themselves inclined towards evil.
An unusual subset of Chaotic Neutral is “strongly Chaotic Neutral”, describing a character who behaves chaotically to the point of appearing insane. Characters of this type may regularly change their appearance and attitudes for the sake of change, and intentionally disrupt organizations for the sole reason of disrupting a lawful construct.
Literary Examples—Jack Sparrow Pirates of the Caribbean. Al Swearingen, Deadwood
Lawful Evil is referred to as the “Dominator” or “Diabolic” alignment. Characters of this alignment see a well-ordered system as being easier to exploit, and show a combination of desirable and undesirable traits; while they usually obey their superiors and keep their word, they care nothing for the rights and freedoms of other individuals. Examples of this alignment include tyrants, devils, undiscriminating mercenary types who have a strict code of conduct, and loyal soldiers who enjoy the act of killing.
Literary Examples—Boba Fett Star Wars & X-Men’s Magneto
Neutral Evil is called the “Malefactor” alignment. Characters of this alignment are typically selfish and have no qualms about turning on their allies-of-the-moment. They have no compunctions about harming others to get what they want, but neither will they go out of their way to cause carnage or mayhem when they see no direct benefit to it. They abide by laws for only as long as it is convenient for them. A villain of this alignment can be more dangerous than either Lawful or Chaotic Evil characters, since he is neither bound by any sort of honor or tradition nor disorganized and pointlessly violent.
Examples are an assassin who has little regard for formal laws but does not needlessly kill, a henchman who plots behind his superior’s back, or a mercenary who switches sides if made a better offer.
Literary Examples—X-Men’s Mystique. Spike from Buffy the Vampire Slayer (TV Series).
Chaotic Evil is referred to as the “Destroyer” or “Demonic” alignment. Characters of this alignment tend to have no respect for rules, other peoples’ lives, or anything but their own desires, which are typically selfish and cruel. They set a high value on personal freedom, but do not have any regard for the lives or freedom of other people. They do not work well in a group, as they resent being given orders, and usually only behave themselves out of fear of punishment.
It is not compulsory for a Chaotic Evil character to be constantly performing sadistic acts just for the sake of being evil, or constantly disobeying orders just for the sake of causing chaos. They do however enjoy the suffering of others, and view honor and self-discipline as weaknesses. Serial killers and monsters of limited intelligence are typically Chaotic Evil.
Literary Examples—Joker from The Dark Knight. Stargher’s evil half in movie The Cell (2000).
An author’s task is not easy, but it can be simplified. Alignment is just one of those tools that can help us get a better idea of who each of our characters are. Once we “know” them, it then becomes far easier to craft scenes, because we know how each will act/react in any given situation and within any stipulated context.
Once we understand their moral compasses (or lack thereof), we can then plot their courses accordingly. Alignment is also valuable for understanding character arc, goals, and motivations and priceless for crafting conflict that will test and fire their mettle.
What are your thoughts? Other than yes, we can all argue what alignment certain characters are (I.e. Batman). But it really is that tension in the “not knowing” that is fabulous for CONFLICT. Think of the characters above and how they not only interacted with their respective antagonist, but also how they interacted with allies and you’ll see that casting our novel is a HUGE deal. And BIG THANKS to Wikipedia for the help. also a HUGE thanks for people with enough free time to create such AWESOME memes.
Any fellow D&D nerds players who might have another perspective or additional insight? Never heard of D&D? Or maybe you’ve heard of D&D and now are unsure we can be friends because I told you I play D&D?
I love hearing from you!
To prove it and show my love, for the month of JULY, everyone who leaves a comment I will put your name in a hat. If you comment and link back to my blog on your blog, you get your name in the hat twice. What do you win? The unvarnished truth from yours truly. I will pick a winner once a month and it will be a critique of the first 20 pages of your novel, or your query letter, or your synopsis (5 pages or less).
If you feel you might have the vapors after reading all of this, no worries, I offer classes to HELP.
July 19th is my First Five Pages Class and use WANA15 for $15 off. If you can’t make the time, no worries, all classes are RECORDED and come with notes for reference. Upgrade to the GOLD level and I will look at your first five pages and give DETAILED analysis. This is NOT simple line-edit. This is a detailed, how to start your story in the right place and in a way that HOOKS analysis.
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